Turtle Beach VelocityOne Universal Rudder Pedals for Xbox Series X|S, Xbox One, Windows 10/11 and PCs

£120.445
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Turtle Beach VelocityOne Universal Rudder Pedals for Xbox Series X|S, Xbox One, Windows 10/11 and PCs

Turtle Beach VelocityOne Universal Rudder Pedals for Xbox Series X|S, Xbox One, Windows 10/11 and PCs

RRP: £240.89
Price: £120.445
£120.445 FREE Shipping

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Description

The VelocityOne Rudder releases on October 31st 2022 for Xbox Series X/S and PC. For this review, as always, we take a look at the Pedals on the Xbox Series Consoles. Whats in the Box? Integrating the pedals into your existing stand or getting a stand for your Pedals and other Flight Sim Hardware is recommended.

On Console the Pedals connect easily with the included Pass-Through-Cable to the VelocityOne Flight. A Button with an accompanied LED lets you easily switch the Input Mode between Console and PC. Even if the pedals are in Xbox mode, you may still need to go into the Accessory section on the VOF and enable the Rudder entry. If put down on the Floor the included Grip Pads can be used on the Pedals to give them a good stand. However depending on your surface they can still slip around when giving rudder inputs, which might will push them further away from your feet. With the VelocityOne Rudder Turtle Beach has again delivered a very competitive and solid product for the Flight Sim Market. This update enables 'Legacy mode' on PC for use with titles like X-Plane 11 and Elite Dangerous. It also enables connection lines in anticipation of VelocityOne™ Rudder pedals, as well as bug fixes including throttle quadrant recognition and stability fixes.

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To bind the Pedals in MSFS you just need to go into the Control options, select the “VelocityOne Flight” and search for the Rudder Axis. Simply Scanning for input and moving the rudder will bind them. The same applies to the brakes. The process is pretty easy and straight forward. Confirm that moving the VO Rudder axis on the pedals and the two toe brakes results in a test bar appearing on the Training screen. If not, the hardware is not configured correctly. The next thing you might notice is that these are listed as Universal Rudder Pedals, meaning you don’t have to use them exclusively with the Velocity One Universal Flight System. That said, they go together like peanut butter and jelly, so why wouldn’t you? When connected to the Velocity One, they immediately sync and are ready to go, but if you aren’t using them with that system, you can simply use a USB-A cable to connect them to your PC. Windows takes over at this point, and games that support rudder pedals (e.g. Elite Dangerous, Microsoft Flight SImulator 2020, etc.) recognized them instantly, based on my testing. It’s nice when things just work, and doubly so when it’s an input enhancement device like this one. Plugging these into the Xbox through the Velocity One Flight Controls, the Xbox immediately recognizes them and they are ready for flight.

All in all the Rudder feels pretty great while flying and really enhances the simulation experience. Along with the changeable pedals and springs they are among some of the best pedals on the market and the best pedals available on Console. Another great feature are the interchangeable Pedals. You can swap the larger ones to smaller steeper ones which resemble the Pedals of GA Aircraft. Again you are able to customize your Pedals to your likings and find the Pedals you feel most comfortable with or change them regulary depending on the Aircraft you are flying. Folks, I had the exact same issue as jimj2001. A good samaritan at cust support at VO sent me this and it fixed the problem. The trim is still set at -99 at first flight (Crazy…) but at least brakes work :). After releasing the “VelocityOne Flight” to some success, Turtle Beach is releasing its second Flight Sim related Product. The VelocityOne Rudder will expand the already released Yoke with a set of Rudder Pedals to further enhance the immersion of flying from home.On your flights you experience a smooth rudder axis aswell as a good feeling of the toe brakes. You dont have any problems making smooth rudder inputs. Because of the solid feel you dont need to have any fear when making harder rudder inputs if needed.



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