AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£70.83
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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

RRP: £141.66
Price: £70.83
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Description

On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. The image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a ‘regular’ (medium) matte anti-glare screen surface. This provides strong glare handling, whilst diffusing the light emitted from the monitor relatively strongly as well. This affects the vibrancy and clarity of the image, with a bit of a layered appearance in front of the image. The screen surface provides a light misty graininess to the image which is less noticeable than on many competing models. Including 24” TN models and models using 24.5” AUO AHVA (IPS-type) panels. It should be noted that whilst glare handling characteristics are strong, bright environments can still ‘flood’ the image. Light is quite heavily diffused by the screen surface, so it’s best to avoid direct light striking the screen surface or particularly strong ambient lighting if possible. AOC 24G2SP 24" Frameless Gaming Monitor, IPS Panel, 1920x1080, 1MS, 165HZ, AMD FreeSync Premium, 2xHDMI+VGA+Display Port, 100x100mm VESA, Height & Pivot Adjustable. The main difference between them is in the refresh rate, which is not noticeable in real use – 21Hz is less than 1-millisecond difference between the refresh cycles.

A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time. Strong static contrast for the panel type, good maximum luminance and screen surface less grainy than many competing models Calibrating it reduced the deltaE average to 0.89 which is even better than the default setting. The downside is you are going to need a colorimeter to guide you and get this kind of improvement. The gadget itself is more expensive than the monitor, so we don’t recommend getting it for any reason other than using the 24G2SP for editing or content creation. Similar observations were made on Shadow of the Tomb Raider. There was certainly extra vibrancy and saturation overall, though it was not as extreme as on models with an even more generous gamut. The reddish push to earthy browns was also apparent on some skin tones, such as that of the lady herself Lara Croft. She appeared a bit too tanned or perhaps a little ‘sun kissed’, but this was fairly constrained oversaturation compared to what we sometimes see. There was extra vividness to some green shades as well, so some patches of vegetation appeared livelier than intended. Though there were some quite lush-looking forest green shades as well which fitted the aesthetic of some scenes well. On both titles the monitor demonstrated good colour consistency, with shades appearing fairly similar regardless of where on the screen they’re displayed. It was certainly stronger in this respect than non-IPS LCD panels, with only minor saturation shifts in comparison. It was also superior in this respect to the older 24G2(U) we tested, which could’ve been partly due to uniformity issues on that sample – but perhaps also some improvements made to the newer panel.Note again that you can use the ‘Frame Counter’ feature in the ‘Game Setting’ section of the OSD to display the current refresh rate of the monitor. This will reflect the frame rate if it’s within the main VRR window of the monitor. The AOC 24G2SP is compatible with both FreeSync and G-Sync so you don’t have to worry about tearing and stuttering. Both GPU brands have excellent 1080p cards, so it is wise to get a monitor that will not limit you to one brand. Its input lag sits at 4ms at 165Hz so there is no need to worry about delays while gaming. Thoughts on the AOC 24G2SP Gamut not wide enough for work with extended colour spaces, ‘sRGB’ mode very restrictive, colour consistency and viewing angles not up there with the best IPS offerings

As expected, there’s some IPS glow, but its intensity will vary from unit to unit and should be manageable in all except for the most extreme cases. We also made observations using TV series Futurama. This is a particularly unforgiving test for colour consistency, highlighting weaknesses there very prominently due to many large patches of individual shade. The monitor provided a good performance in that respect. There were shifts for some shades, such as the red of Dr Zoidberg and also some pastel shades appearing slightly darker towards the extreme side edges. And some shades such as certain purples appeared more pinkish towards the extreme edges. But these shifts were quite minor really and certainly less apparent than the saturation shifts observed on TN or VA models. They were also less noticeable than on the predecessor to this model, as noted with respect to the game titles just above. Our observations in games were echoed here with respect to saturation levels. Extra vibrancy and saturation, which made pastel shades look somewhat deeper or more eye-catching than intended for example. But which also made for some rather eye-catching neon shades, such as bright pinks, greens and purples. The deviations from the developers intentions and what was presented weren’t as great here as with models with even more generous colour gamuts, but clearly ‘beyond sRGB’. Most won’t find it difficult to fit this monitor into existing setups since it’s just the right size for most desktops. The base is oversized so it needs almost 9 inches of depth, but that’s okay since it also means that it will be stable. The device when fully assembled only weighs in at 9.37 pounds so it’s portable enough to be brought to LAN parties or moved around.Finally, the 1920×1080 Full HD screen resolution looks decent on the 23.8″ viewable screen of the monitor. You get sharper details and text than you would on a 27″ monitor with the same resolution.



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